About the semantic compression
Original text about semantic as written in the project
Many compression techniques for 3D compression exist, but we need to adapt them in the context of NVE navigation. Most 3D scenes being very heterogeneous, they contain very high resolution geometries (tens or hundreds thousands faces) laying next to object with significantly lower quality. Obviously, compression techniques need to be adapted. Similar work is also required for textures that show the same kind of heterogeneity. Integration and selection of content of different nature, and more generally, heterogeneous content will be required.